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UI/UX Design

Research, interaction design and visual craft — plus the ability to explain why a decision is right, which is what separates a designer from someone with good taste.

3 stages15 steps~418 hours~7 months
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  1. 1

    Craft

    Beginner~8 weeks

    The visual fundamentals and the tool everyone uses.

    • Layout, hierarchy, spacing and grid systems

      Skill~25h
    • Typography: scale, measure, pairing

      Skill~20h
    • Colour theory and accessible contrast

      Skill~18h
    • Figma: components, auto-layout, variants

      Skill~30h
    • Redesign an existing product screen and justify each change

      Project~20h
  2. 2

    Product thinking

    Intermediate~12 weeks

    Research, systems and prototypes that answer real questions.

    • User research: interviews, surveys, synthesis

      Skill~30h
    • Information architecture and user flows

      Skill~22h
    • Design systems: tokens, components, documentation

      Skill~30h
    • Prototyping and usability testing with five users

      Skill~25h
    • Take one product problem from research to tested prototype

      Project~45h
  3. 3

    Influence and accessibility

    Advanced~10 weeks

    WCAG in practice, design-to-code handoff, and defending decisions.

    • WCAG 2.2 AA in practice, not as a checklist

      Skill~25h
    • Motion and micro-interaction design

      Skill~20h
    • Design-to-code handoff and working with engineers

      Skill~18h
    • Build a case-study portfolio of three deep projects

      Project~50h
    • Nielsen Norman UX Certification

      Certification~40h