UI/UX Design
Research, interaction design and visual craft — plus the ability to explain why a decision is right, which is what separates a designer from someone with good taste.
- 1
Craft
Beginner~8 weeksThe visual fundamentals and the tool everyone uses.
Layout, hierarchy, spacing and grid systems
Skill~25hTypography: scale, measure, pairing
Skill~20hColour theory and accessible contrast
Skill~18hFigma: components, auto-layout, variants
Skill~30hRedesign an existing product screen and justify each change
Project~20h
- 2
Product thinking
Intermediate~12 weeksResearch, systems and prototypes that answer real questions.
User research: interviews, surveys, synthesis
Skill~30hInformation architecture and user flows
Skill~22hDesign systems: tokens, components, documentation
Skill~30hPrototyping and usability testing with five users
Skill~25hTake one product problem from research to tested prototype
Project~45h
- 3
Influence and accessibility
Advanced~10 weeksWCAG in practice, design-to-code handoff, and defending decisions.
WCAG 2.2 AA in practice, not as a checklist
Skill~25hMotion and micro-interaction design
Skill~20hDesign-to-code handoff and working with engineers
Skill~18hBuild a case-study portfolio of three deep projects
Project~50hNielsen Norman UX Certification
Certification~40h